video model by Kuaishou
Kling O3
Image-to-video, video edits and motion control from Kuaishou
What is Kling O3?
Kling O3 is a video model from Kuaishou. This page covers four Kling tools in Cinemagiq: Kling O3 for animating a still, Kling O3 References for shots guided by reference images, Kling O3 Video Edit for changing an existing clip by prompt, and Kling V3 Motion Control, where a character image performs the movements of a reference video. Together they cover generation, revision and performance in one family.
Kling O3 needs a first frame and accepts an optional last frame. Kling O3 References takes up to 4 reference images, with first and last frames optional. Clips run 3 to 15 seconds in 16:9, 9:16 or 1:1, with optional sound. Kling O3 Video Edit works on a 3 to 15 second source clip with up to 4 reference images, and Kling V3 Motion Control follows a performance clip of 3 to 30 seconds.
Reach for Kling O3 when the frame is already right and you want controlled motion from it, such as a slow push-in or a character turning to camera. Use Kling O3 Video Edit to swap in a new prop or costume in a take you like instead of regenerating it. Kling V3 Motion Control suits a performance you can act out yourself. For prompt-only shots or clips longer than 15 seconds, look at Kling 4.0, Seedance 2.5 or MiniMax H3 Max.
Kling O3 examples
Made in Cinemagiq with Kling O3. The exact prompt is under each one.
PromptSlow push-in toward the old suitcase as the heat haze shimmers, the motel sign flickers on in the distance, dust drifts across the road.
First frame made with Nano Banana 2.1 in Cinemagiq.
PromptThe samurai slowly turns his head toward the camera as the wind ripples through the tall grass, his robe moving, the sun flaring behind him.
First frame made with Seedream 5.0 Pro in Cinemagiq.
What Kling O3 can do in Cinemagiq
Straight from the model list Cinemagiq runs today.
| Variant | What drives the shot | Length | Resolution | Sound |
|---|---|---|---|---|
| Kling O3Frames and references drive the shot together, up to 15s | Prompt, first frame (required), last frame | 3 to 15 s | Model default | Optional |
| Kling O3 ReferencesFrames and references drive the shot together, up to 15s | Up to 4 reference images | 3 to 15 s | Model default | Optional |
| Kling O3 Video EditEdit a clip by prompt, swap in up to 4 reference images | An existing clip plus a prompt and up to 4 reference images | From the input clip, up to 15 s | Model default | None |
| Kling V3 Motion ControlA character image performs a reference video's movements | A character plus a performance clip | From the input clip, up to 30 s | Model default | None |
Strengths
- Start and end frame control
- Up to 4 reference images in Kling O3 References
- Prompt-based edits of existing clips
- Motion transfer from a performance clip
- Optional sound
Best for
- Animating key art and approved frames
- Fixing details in a take without regenerating it
- Character movement driven by real acting
- Vertical and square social cuts
Watch-outs
- Kling O3 needs a first frame: there is no prompt-only mode
- 15 seconds max per generated clip
- Kling O3 Video Edit needs a source clip of 3 to 15 seconds, at least 720 px on the short side
Prompt tips for Kling O3
- With a first frame, write the camera move and what changes, like the suitcase example on this page: slow push-in, shimmering heat haze, the motel sign flickering on.
- In Kling O3 Video Edit, cite your references as @Image1 to @Image4, and only cite images you actually attached.
- In Kling V3 Motion Control, keep the performance clip to 10 seconds or less when the result should follow the character image's framing. Otherwise it can run up to 30 seconds.
- Use the keep original sound option in Kling O3 Video Edit when the edited clip should keep the source audio.
How to use Kling O3 in Cinemagiq
- 1Open the Generation Studio in your project and switch to the Video tab.
- 2Pick Kling O3 in the AI Model picker. Each card says what drives the result and its limits.
- 3Add a still under Add Keyframes as the First Frame (required for this model), or create one on the Image tab first.
- 4Generate. The button shows the token cost before you start.
- 5Find every take in the Asset Hub under All Generations, and add the one you keep to its shot on the Production Board.